











|
The Criteria
General Criteria
Eligible projects will be judged for their contribution to the development
of the education of children and young people. Judges will look for the
most innovative, inspirational and effective approaches to enhancing the
use of new technologies for the benefit of future generations and within
the specific infrastructural, economic, social, educational and
environmental conditions of the respective local contexts. In short,
evaluation will be made with reference to context and educational content
not just technology.
Examples of impact areas include:
Developing the use of new technologies by children and
young people
Improving the quality, scope and efficiency of education
through the use of new technologies, both inside and outside the classroom
Enhancing quality of life, empowerment and participatory
opportunities for younger generations
closing the gap between offer and demand on the job market
by introducing new training and recruitment programmes
Reducing gender inequalities and ethnic segregation
Improving access for disadvantaged children living in
rural areas or suffering from disabilities
Improving international communication and co-operation
between young people
Ensuring equal access for all children world-wide and
closing the technological gap between the technologically rich and
the have-nots
General inspirational and motivational content and
practical results.
Technical superiority per se is not determinant in this approach.
The overall combination is what matters.
Specific Criteria
The Jurors will be asked to give a minimum of 1 to a maximum of 10 points
for each of the following areas:
Here the juror is asked to evaluate the innovative qualities of the
project. This does not only regard the technological innovation of
the project. Other questions jurors must ask themselves on innovation
are:
Is the project innovative in the way in which it USES
new technologies to reach its aims?
Is the idea on which the project is based innovative?
Is the project innovative in the way it involves its
stakeholders and create success?
Are the results of the projects innovative?
Does the project innovate in using new technologies to do
things in areas in which these technologies are not usually used?
Here the juror is asked to evaluate the strength of the project according to its users.
Questions jurors must ask themselves on user needs are:
Is the project truly useful for its users?
How far does it fulfil their needs?
Does the project offer easy-to-use or user-friendly
access to its services or results?
What does it do to enhance, empower and educate the
users?
Here jurors are asked to evaluate the impact that the project has on the
world of education (both inside and outside the classroom).
Questions jurors must ask themselves on impact on education are:
Does the project provide new opportunities for the
education and training for young people? If yes, to what extent?
Does it improve participation by professionals, children,
youth and other educational stakeholders? If yes, to what extent?
Does the project stimulate the use of new technologies
for educational and cultural development by professionals, children and
youth? If so, to what extent?
Does the project contribute to change the way in which
children, young people and other stakeholders look at the subject it
covers? If so, to what extent?
Here the Jurors are asked to evaluate how the project can serve to build
new opportunities elsewhere.
Questions jurors must ask themselves on transferability are:
What potential does the project have for replication
elsewhere?
Does the project provide a basis for further development
and adaptation to other circumstances?
What lessons can others learn from the project and how
valuable are they?
Can the project inspire new projects?
What have the participants done to transfer/share their
project with others?
|
|